graphics.h is used for drawing graphics in c language. You can draw the different shapes, graphs, or write your name using this library in c language. This library is pretty cool. But questions come in our mind that how to include graphics.h library in our CodeBlocks software and can start drawing amazing graphics. So let’s move towards the answer…
Extract the downloaded file. You’ll get three files:
Copy and paste graphics.h and winbgim.h files into the include folder of your compiler directory. (If you have Code::Blocks installed in C drive of your computer, go through: Disk C >> Program Files >> CodeBlocks >> MinGW >> include. Paste these two files there.)
Copy and paste libbgi.a to the lib folder of your compiler directory.(If you have CodeBlocks installed in C drive of your computer, go through: Disk C >> Program Files >> CodeBlocks >> MinGW >> lib. Paste these one files there.)
Open Code::Blocks. Go to Settings >> Compiler >> Linker settings.
In that window, click the Add button under the “Link libraries” part, and browse and select the libbgi.a file copied to the lib folder in step 4.
Go to “Other linker options” on the right part and paste these commands:
Make sure you got steps 6 and 7 right! Here’s a screenshot of the previous two steps. Then, click Ok.
If you now try compiling a graphics.h program code in C or C++, you’ll still get error. To solve it, open graphics.h file (pasted in include folder in step 3) with Notepad++. Go to line number 302, and replace that line with this line:
Save the file. Done!
Now you can compile any C or C++ program containing graphics.h header file. If you compile C codes, you’ll still get an error saying: “fatal error: sstream : no such file directory”. For this issue, if your file extension is .c, change it to .cpp.